When in combat, the player can take some damage from enemy fire, filling a blood-colored "crimson omen" on the HUD as a measure of the player's health. By staying out of the line of fire, this will dissipate, but by taking too much damage, the player will become downed, and must be brought to their feet by an ally within a short "bleed-out" period, or else the player will die, unless playing the game on Insane difficultly level in which case a player will died immediately after taking too much damage. The player can also be killed during the bleed-out by the use of an execution move by the enemy. Some types of damage, such as explosives or head shots, can kill the player immediately without the bleed-out period. Similarly, the player can also cause enemies to fall into bleed-out in the same manner. The player and their allies and enemies can use nearly any structure as cover, firing blind from behind it or leaning out to take aimed shots. Players can quickly switch between nearby covering walls or jump over lower cover to rush forward. Within Gears of War 3, some cover can be destroyed after taking some amount of damage, which can be used to a tactical advantage to draw out enemies from cover.
New to Gears of War 3 is the ability to tag enemy opponents; computer-controller allies will then concentrate fire on these marked enemies, while human allies will be alerted to their location on their HUD. Players can now also swap weapons and ammunition with other allies in the course of battle.
Your Truly
HUNTERkiller
2 comments:
Gears of War 3 is the great third person shooter game to play. In this game i mostly play with the Lancer. The animation work of this game is outstanding, i really like it.
Totally Agreed man! <3 the graphics!
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